Dustin Biser
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044aca6741
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Update README.md
Fixed typo.
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2016-03-04 23:47:05 -05:00 |
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saschawillems
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fb3d6ef847
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Mip map loading for 2D textures (optimal tiling)
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2016-03-05 00:40:02 +01:00 |
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saschawillems
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211d17cbd9
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No longer submit initial depth/stencil image barrier outside of setup command buffer (#57), updated swapChain usage to recent refactorings
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2016-03-04 19:22:58 +01:00 |
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saschawillems
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edc92112df
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No longer submit initial depth/stencil image barrier outside of setup command buffer (#57), updated swapChain usage to recent refactorings
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2016-03-04 18:52:57 +01:00 |
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saschawillems
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0e00f30fb1
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Added missing mesh for android mesh example
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2016-03-04 17:07:09 +01:00 |
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saschawillems
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51f76c4845
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No longer submit initial depth/stencil image barrier outside of setup command buffer (#57), updated swapChain usage to recent refactorings
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2016-03-04 16:54:56 +01:00 |
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saschawillems
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e2c6246d69
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Added virtual keypress handler in base example class (#56)
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2016-03-03 16:43:53 +01:00 |
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Sascha Willems
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6af10ce764
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Merge pull request #55 from ChristophHaag/master
fix handle_event -> handleEvent in shadowmapping
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2016-03-02 21:52:58 +01:00 |
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saschawillems
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9483d4465d
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Updated readme, new screenshot for spherical environment mapping example
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2016-03-02 21:35:54 +01:00 |
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saschawillems
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881fae0f6f
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Added texture array loading function to texture loader
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2016-03-02 21:16:40 +01:00 |
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saschawillems
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c32373857f
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Array texture for mat caps in spherical environment mapping example, toggle via keys
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2016-03-02 21:15:00 +01:00 |
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saschawillems
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10afc74051
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Update spherical environment mapping shaders to reflect camera orientation for normals
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2016-03-02 21:13:23 +01:00 |
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saschawillems
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70aa438b11
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Replaced separate mat cap textures into one texture array
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2016-03-02 20:58:00 +01:00 |
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saschawillems
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9cf52c4b45
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Moved shaders for spherical environment mapping example to separate folder
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2016-03-02 20:57:33 +01:00 |
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saschawillems
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852f4ad314
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Fixes for examples using push constants (now working fine on AMD too)
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2016-03-02 19:58:06 +01:00 |
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Christoph Haag
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5a69a89d71
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fix handle_event -> handleEvent in shadowmapping
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2016-03-02 13:26:54 +01:00 |
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saschawillems
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c2306108c4
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Rebuild SPIR-V shaders for tessellation example with recent glslangvalidator. Fixes #54
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2016-03-01 22:05:49 +01:00 |
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Sascha Willems
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9698df0c3a
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Merge pull request #38 from jaakkowork/sphericalenvmapping-fixes
Fixed a mistake in sem.frag: pow(x,y) is undefined when x < 0
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2016-03-01 22:00:05 +01:00 |
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saschawillems
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3b27fe6fc2
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Corrected pool sizes, no longer delete compute command buffer when switching compute pipelines
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2016-03-01 19:55:47 +01:00 |
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saschawillems
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7e8365630e
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Fidex wrong offscreen uniform buffer size assignment, added pre present barrier. Now also works on AMD GPUs
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2016-03-01 19:33:48 +01:00 |
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saschawillems
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230a693401
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Added image layout barrier source access mask for depth/stencil attachment reads
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2016-03-01 19:09:42 +01:00 |
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saschawillems
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7f675466ff
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Create image barriers in example base (for better readability)
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2016-03-01 19:09:01 +01:00 |
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saschawillems
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db2599dd4d
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Corrected texture target image barriers (dst instead of src)
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2016-03-01 19:00:31 +01:00 |
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saschawillems
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cf02e5aa4b
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Added function for submitting a pre present image memory barrier, moved barrier setup into functions, removed unnecessary vkQueueWaitIdle
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2016-03-01 18:54:36 +01:00 |
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Sascha Willems
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80c6fc0206
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Fixed CMakeLists.txt to reflect name changes and shadow mapping example addition
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2016-02-29 10:46:17 +01:00 |
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saschawillems
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65c619ddf8
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Project settings, shader paths
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2016-02-28 22:29:36 +01:00 |
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saschawillems
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e45c90f180
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Added shadow mapping example
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2016-02-28 22:26:11 +01:00 |
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saschawillems
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9ecbaca69f
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Moved shaders for omni directional shadow mapping sample
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2016-02-28 22:19:27 +01:00 |
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saschawillems
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0363b09645
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Screenshot and info on shadow mapping demo
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2016-02-28 22:17:57 +01:00 |
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saschawillems
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b96e370881
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Renamed shadow map example
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2016-02-27 22:27:09 +01:00 |
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saschawillems
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3f6b9d0444
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Added license notice and copyright for Vulkan Scene model (and derived models)
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2016-02-27 17:46:42 +01:00 |
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saschawillems
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8db53288b4
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Added license (CC-BY 3.0) for my retro ufo models
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2016-02-25 22:16:42 +01:00 |
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saschawillems
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9c5495e12e
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Started work on multi threaded rendering example
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2016-02-25 22:08:47 +01:00 |
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saschawillems
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07db64744f
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Update to glm 0.9.7.3
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2016-02-25 22:07:24 +01:00 |
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saschawillems
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94f6b4a074
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Updated mesh shaders (better lighting with specular)
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2016-02-24 23:26:49 +01:00 |
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saschawillems
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4807931164
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Updated bloom shaders (better lighting with specular)
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2016-02-24 23:14:47 +01:00 |
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saschawillems
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997898032c
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Added initializer for VkCommandBufferInheritanceInfo
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2016-02-24 21:52:05 +01:00 |
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saschawillems
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86b13eb84c
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Added initializer for VkCommandPoolCreateInfo
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2016-02-24 21:14:28 +01:00 |
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saschawillems
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2c5e6f1d0e
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Added additional documentatiomn for the swap chain class
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2016-02-23 22:22:59 +01:00 |
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saschawillems
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e2dcc4f6f4
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Code formatting
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2016-02-23 22:18:22 +01:00 |
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saschawillems
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bf37fa2d17
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SwapChain function naming
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2016-02-23 22:00:09 +01:00 |
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saschawillems
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0c5705f2e9
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SwapChain function naming
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2016-02-23 21:55:37 +01:00 |
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saschawillems
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fb41887c9d
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Replaced pointers with std::vectors, added a few comments, some code refactoring, Fixes #39
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2016-02-23 21:21:36 +01:00 |
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Sascha Willems
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5979e31c56
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Fixed link
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2016-02-23 13:55:45 +01:00 |
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Sascha Willems
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196fbd770c
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Use flags from parameter, fixes #41
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2016-02-23 13:45:51 +01:00 |
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Sascha Willems
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6dd672f2ce
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Corrected wrong image sharing mode assignement. Fixes #40
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2016-02-23 13:21:34 +01:00 |
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Sascha Willems
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599738839f
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Merge pull request #22 from encelo/patch-1
Fix CMake project name
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2016-02-23 10:25:40 +01:00 |
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Jaakko Konttinen
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09869322af
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Fixed a mistake in sem.frag: pow(x,y) is undefined when x < 0
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2016-02-22 16:46:29 -05:00 |
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Sascha Willems
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5a9d53c572
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Merge pull request #31 from roboman2444/master
Added links for the examples in the readme
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2016-02-21 21:00:08 +01:00 |
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Alex Gaines
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405643f158
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fixed compute shader and vulkanscene
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2016-02-20 01:22:58 -05:00 |
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