Commit graph

4 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
ad49cb7997 Continued work on multi threading example, now uses a thread pool for updating secondary command buffers 2016-04-01 13:27:03 +02:00
saschawillems
4ff8fbf71c Continued work on multi threaded rendering example (wip) 2016-03-06 12:55:52 +01:00
saschawillems
9c5495e12e Started work on multi threaded rendering example 2016-02-25 22:08:47 +01:00