Commit graph

11 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
Sascha Willems
49ee3469b6 Merge branch 'master' of github.com:SaschaWillems/Vulkan 2019-01-31 20:10:04 +01:00
Sascha Willems
fbbfe62ff4 Updated shadow mapping SPIR-V shaders 2019-01-31 20:09:48 +01:00
Shanee
715f3fd9b2
Removed redundant division by w 2019-01-29 23:25:02 -08:00
saschawillems
1f3cb12bd3 Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
saschawillems
36dbb037c6 Debug quad shader
Fixes #424
2018-02-20 19:28:44 +01:00
saschawillems
6330ed9d94 Revert "Modifications to shadowmapping example"
This reverts commit 286d589497.
2017-08-26 15:26:49 +02:00
Steve Hill
286d589497 Modifications to shadowmapping example
Change-Id: Idd0589033b56d82ba59258812a3bc0ecbc540ef3

Signed-off-by: saschawillems <webmaster@saschawillems.de>
2017-07-28 17:52:07 +02:00
saschawillems
e573a4c244 Use createBuffer function from Vulkan device class 2017-01-07 20:46:28 +01:00
saschawillems
fb053a5011 Added gl_PerVertex outputs 2016-05-14 21:23:09 +02:00
saschawillems
e45c90f180 Added shadow mapping example 2016-02-28 22:26:11 +01:00