Commit graph

11 commits

Author SHA1 Message Date
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
ab38f8b150 Code-Cleanup: All samples now use the camera class and it's matrices
Cleaned up base class
2020-04-22 20:58:24 +02:00
Sascha Willems
53846d8b1d Code cleanup 2020-04-20 22:13:51 +02:00
Sascha Willems
c28adea2f7 Code cleanup
Fixes #643
2020-01-18 10:02:55 +01:00
saschawillems
09c6e42468 Code cleanup, fixed validation error
Refs #277
2018-10-20 11:38:43 +02:00
saschawillems
c1c4f06a23 Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
Refs #496
2018-08-30 21:08:02 +02:00
Sascha Willems
03864fcce7
Merge pull request #469 from gkv311/master
Fix texture height misprint in texture3d sample
2018-08-26 09:56:07 +02:00
Alex Walters
fd152cf176 texture3d checks wrong type of flag (TRANSFER_DST)
Test is checking that the format supports being a transfer destination
but is checking the optimalTilingFeatures against an image usage flag
(VK_IMAGE_USAGE_TRANSFER_DST_BIT) instead of a format feature flag
(VK_FORMAT_FEATURE_TRANSFER_DST_BIT) which have different values.

Otherwise the test believes the device does not support the required
format and quits.
2018-05-04 16:52:21 +01:00
Kirill Gavrilov
f7e8081902 Fix texture height misprint in texture3d sample 2018-04-22 13:35:05 +03:00
saschawillems
1b8343d67b General code cleanup
Fixes #442, Closes #379
2018-04-13 18:06:30 +02:00
saschawillems
94a076e1ae Moved example source files into sub folder 2017-11-12 19:32:09 +01:00