Sascha Willems
3eeea85e20
Linux keys
2016-08-04 20:58:02 +02:00
Sascha Willems
f8cd3ee452
Movement keys for (first person) camera on Linux (Refs #56 , Refs #181 , Refs #186 )
2016-08-03 21:44:04 +02:00
Sascha Willems
bc4e97cd0c
Fixed Linux event loop and added first person camera view
2016-08-03 20:44:31 +02:00
saschawillems
381f568b07
Replaced some C casts with C++ style casts
2016-08-02 20:41:16 +02:00
saschawillems
ba8ff21d36
Fixed windows message loop, reduce number of view updates
2016-07-31 12:41:50 +02:00
saschawillems
4ed547a916
Change window positioning and sizing for Windows ( Fixes #212 )
2016-07-28 23:07:04 +02:00
saschawillems
706b9497ce
No fps display in window title if text overlay is enabled
2016-07-24 21:18:25 +02:00
saschawillems
9a057f4146
Replaced example base memory type index function with function from VulkanDevice
2016-07-23 20:42:03 +02:00
saschawillems
1f8a58b6b3
Textoverlay now uses VulkanDevice, refactoring, documentation
2016-07-23 18:16:53 +02:00
saschawillems
2889bea4e9
TextureLoader now uses VulkanDevice, refactoring, default parameters, documentation
2016-07-23 12:26:49 +02:00
saschawillems
6a9bd4fc55
Validation error bits
2016-07-22 23:32:43 +02:00
saschawillems
919a510549
VulkanDevice class, setup debugging before creating the logical device
2016-07-22 22:24:27 +02:00
saschawillems
2e6e9d5eb2
VulkanDevice refactoring
2016-07-22 20:47:23 +02:00
Sascha Willems
eedf4d4188
Added more comments to the swapchain, some renaming for clarification
2016-07-20 16:45:09 +02:00
saschawillems
4a281dd88d
Android gamepad Start button toggles example pause state
2016-07-18 21:33:59 +02:00
saschawillems
8d7450dbf6
MeshLoader now uses VulkanDevice for creating buffers
2016-07-16 19:14:11 +02:00
saschawillems
3c944c2bd9
Added Vulkan device class that encapsulates access to the physical and logical device and includes common functions
2016-07-16 17:36:35 +02:00
saschawillems
14f82969be
Added mesh create info structure for passing info on scaling and centering upon mesh creation
2016-07-03 21:09:20 +02:00
saschawillems
aa1fb5eb95
Callback for enabling device features as optional constructor argument (Refs #165 )
2016-06-27 22:28:21 +02:00
saschawillems
0616eeff4e
Revert fixed tessellation device features in base class
2016-06-26 11:03:05 +02:00
saschawillems
8ff0ad57ba
No longer enable validation layers at device level, deprecated since SDK 1.0.17.0 (refs #189 )
2016-06-25 19:52:50 +02:00
saschawillems
8f76a24e53
Build command buffers for pre and post present barriers only once (instead of every frame)
2016-06-21 23:07:16 +02:00
saschawillems
d944af8604
Transform swap chain image from undefined instead of present ( fixes #156 )
2016-06-21 22:23:14 +02:00
saschawillems
2e101fdd1e
First person gamepad camera for Android (move with LT, look around with RT)
2016-06-20 22:08:50 +02:00
saschawillems
2425797ca7
Force V-Sync via command line (windows)
2016-06-12 17:20:42 +02:00
saschawillems
73e18a4c05
Added basic camera class with firs-person view (wip!)
2016-06-11 15:54:16 +02:00
saschawillems
a8d3e74734
Updated debug callback, added more message prefixes and some comments (also fixes
2016-06-08 22:41:29 +02:00
saschawillems
3a1d443e52
Wait for device to become idle after exiting render loop
2016-06-02 20:56:13 +02:00
saschawillems
50a806130e
Added debug marker region to text overlay command buffer
2016-05-28 12:35:20 +02:00
saschawillems
ae8f38d099
Use Vulkan result check macro, code cleanup, removed some warnings
2016-05-22 20:27:06 +02:00
saschawillems
dcca2db9df
Partial merge branch 'add-debug-marker-use' of https://github.com/baldurk/Vulkan into baldurk-add-debug-marker-use (Refs #146 )
2016-05-22 12:44:29 +02:00
saschawillems
3f06ef81fb
Fixed Android gamepad dead zone check (avoids constant view updateds)
2016-05-21 15:20:07 +02:00
saschawillems
66f006b783
Mesh loader now does staging to device local memory by default (Refs #84 )
2016-05-20 23:15:31 +02:00
saschawillems
d365b7ccd5
Overload for creating buffers with descriptor sets and passing memory type properties, use Vulkan result check macro
2016-05-20 21:19:43 +02:00
saschawillems
96df99f1f2
Fixing Android build error and warnings
2016-05-20 20:21:06 +02:00
saschawillems
f78bd0dcd4
Win32: PostQuitMessage instead of exit on VK_ESCAPE
2016-05-19 20:25:09 +02:00
saschawillems
05b920cf01
Callback for adding custom text to text overlay
2016-05-18 19:33:15 +02:00
saschawillems
19e108165c
Reset wait stage masks for submit info after submitting text overlay, disable depth writes and reads , optimize load and store ops for attachments
2016-05-17 23:26:08 +02:00
saschawillems
1b335ad2c8
Added wrapper for frame preparation and submission, including semaphore selection and text overlay
2016-05-15 20:11:28 +02:00
saschawillems
5266c25c33
Added text overlay to the example base (by default off)
2016-05-15 18:31:31 +02:00
saschawillems
de0c29b586
Pass Android gamepad key press to virtual key function of example
2016-05-15 11:13:14 +02:00
saschawillems
a9f280016f
Overload for getMemoryType (return type index)
2016-05-11 20:19:01 +02:00
baldurk
a1d8558b89
Add object naming and debug marker/regions to bloom sample
2016-05-07 14:08:40 +02:00
baldurk
d223dfa72b
Check for VK_EXT_debug_marker being present and enable it if so
2016-05-07 14:06:47 +02:00
saschawillems
908ef3765c
Assign destWidth and destHeight before starting render loop to avoid unnecessary resize on windows, store last fps count
2016-05-03 21:22:45 +02:00
saschawillems
8ee2687ced
Initializers for attachment descriptions
2016-04-30 10:45:39 +02:00
saschawillems
561cb78720
Store physical device features in example base class
2016-04-24 10:28:27 +02:00
saschawillems
7098fc19a4
Reverted some functions from PR#137 (replaced by different base functionality)
2016-04-21 20:57:02 +02:00
Voultapher
5d7014b221
Visual Update for computeparticles
...
Instead of using a small amount of large textured particles, use a large
amount of small monochrome particles.
Which uses a new vulkanexamplebase functionality of creating and
updating a only device visible buffer via a temporary staging buffer.
2016-04-21 11:21:48 +02:00
saschawillems
2e72dce7af
Additional buffer and command buffer functions in base class
2016-04-16 14:42:41 +02:00