Sascha Willems
|
5833d766a7
|
Clean up
|
2025-05-31 16:33:19 +02:00 |
|
Sascha Willems
|
487fd21d44
|
Added final missing slang shaders
Requires a very recent version of slang
|
2025-05-31 13:43:45 +02:00 |
|
Sascha Willems
|
ee535efc2f
|
Added slang shaders for sparse resident textures sample
|
2025-05-21 08:21:13 +02:00 |
|
Sascha Willems
|
6183ad5b89
|
Added slang shaders for deferred shadows sample
|
2025-05-20 20:11:11 +02:00 |
|
Sascha Willems
|
9ff0f35f24
|
Added slang shaders for compute nbody sample
|
2025-05-20 19:42:21 +02:00 |
|
Sascha Willems
|
00378d9760
|
Added slang shaders for debug utils sample
|
2025-05-20 18:04:54 +02:00 |
|
Sascha Willems
|
24bc3e3aa9
|
Added slang shaders for additional samples
|
2025-05-20 17:37:27 +02:00 |
|
Sascha Willems
|
834ee9ed83
|
Added slang shaders for additional samples
|
2025-05-19 21:42:08 +02:00 |
|
Sascha Willems
|
829118736f
|
Added slang shaders for additional compute samples
|
2025-05-19 19:51:43 +02:00 |
|
Sascha Willems
|
80ff4a41d2
|
Added slang shaders for ssao sample
|
2025-05-19 18:20:23 +02:00 |
|
Sascha Willems
|
8d50885e92
|
Added slang shaders for compute cull and lod sample
Adjusted vertex bindings
|
2025-05-19 18:13:34 +02:00 |
|
Sascha Willems
|
d8c8630654
|
Added slang shaders for pipeline samples
|
2025-05-18 11:38:10 +02:00 |
|
Sascha Willems
|
b81e9d9654
|
Added slang shaders for hdr and graphics pipeline library samples
|
2025-05-18 11:21:50 +02:00 |
|
Sascha Willems
|
381c6eff03
|
Added shaders for ray tracing callable sample
|
2025-05-18 10:38:49 +02:00 |
|
Sascha Willems
|
b102f0bded
|
Added shaders for order independent transparency sample
|
2025-05-17 21:11:01 +02:00 |
|
Sascha Willems
|
8ca1234962
|
Add slang shaders for distance field fonts sample
|
2025-05-17 17:03:42 +02:00 |
|
Sascha Willems
|
ad5b22c5a2
|
Add slang shaders for parallax mapping sample
|
2025-05-17 16:52:08 +02:00 |
|
Sascha Willems
|
e4b7bb1a01
|
Add slang shaders for compute cloth sample
|
2025-05-17 16:42:07 +02:00 |
|
Sascha Willems
|
c58fd1844b
|
Add slang shaders for tessellation samples
|
2025-05-16 20:12:30 +02:00 |
|
Sascha Willems
|
c2e3b494da
|
Add slang shaders for additional samples
|
2025-05-16 19:15:29 +02:00 |
|
Sascha Willems
|
cb1f443160
|
Add slang shaders for screenshot sample
|
2025-05-15 19:53:43 +02:00 |
|
Sascha Willems
|
04ab171247
|
Add slang shaders for headless samples
|
2025-05-15 19:04:04 +02:00 |
|
Sascha Willems
|
a442bdd683
|
Add slang shaders for ray tracing texture sample
|
2025-05-13 21:23:54 +02:00 |
|
Sascha Willems
|
75f3508a61
|
Add slang shaders for additional ray tracing samples
|
2025-05-13 19:32:35 +02:00 |
|
Sascha Willems
|
b2272c5719
|
Add slang shaders for gears sample
|
2025-05-12 19:11:19 +02:00 |
|
Sascha Willems
|
7b88f68bf0
|
Add slang shaders for gltf ray tracing sample
|
2025-05-11 16:33:23 +02:00 |
|
Sascha Willems
|
d6a1f6af06
|
Add slang shaders for additional samples
|
2025-05-10 15:20:40 +02:00 |
|
Sascha Willems
|
7e5a387eb8
|
Add slang shaders for additional samples
|
2025-05-10 13:58:14 +02:00 |
|
Sascha Willems
|
d0a20a693f
|
Add slang shaders for additional ray tracing samples
|
2025-05-09 19:45:49 +02:00 |
|
Sascha Willems
|
150b510868
|
Add slang shaders for ray query sample
|
2025-05-08 20:08:57 +02:00 |
|
Sascha Willems
|
dde011039e
|
Always infer entry point name from list of stages
|
2025-05-05 21:42:04 +02:00 |
|
Sascha Willems
|
7c115af4a3
|
Add slang shaders for additional samples
|
2025-05-04 17:23:23 +02:00 |
|
Sascha Willems
|
b3c032ef68
|
Add slang shaders for additional samples
|
2025-05-04 13:31:14 +02:00 |
|
Sascha Willems
|
0e975064d9
|
Add slang shaders for additional samples
|
2025-05-03 17:33:16 +02:00 |
|
Sascha Willems
|
e0bff55eab
|
Add slang shaders for shader objects sample
|
2025-05-03 11:43:55 +02:00 |
|
Sascha Willems
|
0a6c03b58c
|
Add slang shaders for additional samples
|
2025-05-03 11:11:43 +02:00 |
|
Sascha Willems
|
4df49dba71
|
Add slang shaders for additional samples
|
2025-05-03 09:42:32 +02:00 |
|
Sascha Willems
|
afbc3a5bb7
|
Add slang shader for vertex attributes sample
|
2025-05-01 12:02:19 +02:00 |
|
Sascha Willems
|
52c97db9a4
|
Add slang shader for dynamic rendering sample
|
2025-05-01 11:39:42 +02:00 |
|
Sascha Willems
|
5758b53a5e
|
Add slang shader for descriptor sets sample
|
2025-05-01 11:34:11 +02:00 |
|
Sascha Willems
|
2c6f3bf40c
|
Add slang shader for debug printf sample
|
2025-04-29 20:26:59 +02:00 |
|
Sascha Willems
|
afd37811ec
|
Add slang shader for omni-directional shadow mapping sample
|
2025-04-29 20:22:19 +02:00 |
|
Sascha Willems
|
153aa3b932
|
Add slang shader for shadow mapping and shadow mapping cascades sample
|
2025-04-28 21:03:37 +02:00 |
|
Sascha Willems
|
126231756a
|
Add slang shader for ray tracing reflection sample
|
2025-04-27 20:37:42 +02:00 |
|
Sascha Willems
|
a4354cdb2e
|
Add slang shader for ray tracing basic sample
|
2025-04-27 17:40:20 +02:00 |
|
Sascha Willems
|
33cab712ca
|
Add slang shader for mesh shader sample
|
2025-04-27 12:41:07 +02:00 |
|
Sascha Willems
|
5484d51bae
|
Add slang shader for texturing samples
|
2025-04-27 11:07:30 +02:00 |
|
Sascha Willems
|
b6b4fccb2c
|
Add slang shader for instancing sample
|
2025-04-26 21:02:45 +02:00 |
|
Sascha Willems
|
74e66c6b48
|
Add slang shader for gltf skinning sample
|
2025-04-26 17:07:33 +02:00 |
|
Sascha Willems
|
b8b4c89e04
|
Add slang shader for gltf sample
|
2025-04-26 14:50:10 +02:00 |
|