saschawillems
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d3e1718f28
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Copy array texture layers from host visible buffer instead of linear image (Refs #140), only use one copy if all array layer dimensions are equal
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2016-05-14 12:19:18 +02:00 |
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Sascha Willems
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6a4345c3e1
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Merge pull request #101 from 1ace/remove-vk-prototype
Remove VK_PROTOTYPES define
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2016-03-27 13:30:31 +02:00 |
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saschawillems
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4e689f3fee
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Call example destructor on Android (Fixes #97)
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2016-03-26 13:21:19 +01:00 |
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saschawillems
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08fc2feecc
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Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97)
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2016-03-25 15:29:38 +01:00 |
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Eric Engestrom
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caabf520f2
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Remove VK_PROTOTYPES
This guard macro was inverted shortly before the release;
use VK_NO_PROTOTYPES when you do *not* want the prototypes.
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2016-03-22 00:25:50 +00:00 |
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saschawillems
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be57715bd6
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Set array layer count on image barrier subresource, set initial layout to preinitialized (#29)
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2016-03-13 13:55:04 +01:00 |
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saschawillems
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403d851d63
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Force glm clip space to 0..1 (Fixes #18, Fixes #45)
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2016-03-08 21:52:40 +01:00 |
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saschawillems
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e77884d5bb
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Use glm::radians instead of deg_to_rad (Fixes #37)
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2016-03-08 20:59:25 +01:00 |
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saschawillems
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8cd5041111
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Use application wide submit info and semaphores (Fixes #66, Fixes #65, Fixes#60), removed no longer functional code loading GLSL (Fixes #62)
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2016-03-06 20:15:05 +01:00 |
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Justin Li
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311f223e10
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Don't set flags on VkSemaphoreCreateInfo
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2016-03-06 01:20:03 -05:00 |
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saschawillems
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c91341813c
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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