Commit graph

7 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3 Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
saschawillems
927660680d Updated bloom example shaders 2017-01-07 20:45:17 +01:00
saschawillems
f6cd788725 Fold layout transitions into subpass (Refs #155), refactoring of offscreen render pass 2016-08-13 12:50:51 +02:00
saschawillems
faa59a2f78 Use Vulkan result check macro, code cleanup, added text overlay 2016-05-23 22:27:32 +02:00
saschawillems
4807931164 Updated bloom shaders (better lighting with specular) 2016-02-24 23:14:47 +01:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00