Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
927660680d
Updated bloom example shaders
2017-01-07 20:45:17 +01:00
saschawillems
f6cd788725
Fold layout transitions into subpass (Refs #155 ), refactoring of offscreen render pass
2016-08-13 12:50:51 +02:00
saschawillems
faa59a2f78
Use Vulkan result check macro, code cleanup, added text overlay
2016-05-23 22:27:32 +02:00
saschawillems
4807931164
Updated bloom shaders (better lighting with specular)
2016-02-24 23:14:47 +01:00
saschawillems
c91341813c
Added Vulkan examples sources!
2016-02-16 15:07:25 +01:00