Commit graph

4 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
9898e67f41 Compute buffer barrier pipeline flags (validation) 2017-07-09 12:36:56 +02:00
saschawillems
f383849c24 Calculate normals only on last iteration 2017-07-09 12:28:03 +02:00
saschawillems
a55759b31b Compute shader cloth simulation 2017-07-09 11:39:10 +02:00