Commit graph

4 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
9af56b0ae0 Naming, formatting 2017-09-22 18:59:51 +02:00
chuggafan
20668189f1 Adds specialization constant to computeheadless 2017-09-21 17:30:57 -04:00
saschawillems
1e4944a9e1 Added minimal headless compute example 2017-09-14 22:17:48 +02:00