Commit graph

6 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3 Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
saschawillems
8ee6a9f149 Use toon shading, cleanup resources for debug marker example 2016-05-26 20:13:28 +02:00
saschawillems
9ace87aca3 Added post processing pass 2016-05-26 14:00:24 +02:00
saschawillems
9dbf252e27 Load glow scene, moved drawing to scene struct 2016-05-26 14:00:23 +02:00
saschawillems
8acda2c1d0 Added debug marker example (VK_EXT_debug_marker), work-in-progress! 2016-05-24 23:44:15 +02:00