Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3
Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders
2018-11-19 22:05:47 +01:00
saschawillems
8ee6a9f149
Use toon shading, cleanup resources for debug marker example
2016-05-26 20:13:28 +02:00
saschawillems
9ace87aca3
Added post processing pass
2016-05-26 14:00:24 +02:00
saschawillems
9dbf252e27
Load glow scene, moved drawing to scene struct
2016-05-26 14:00:23 +02:00
saschawillems
8acda2c1d0
Added debug marker example (VK_EXT_debug_marker), work-in-progress!
2016-05-24 23:44:15 +02:00