Commit graph

4 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
18013c44e0 Visually upgraded deferred rendering example with moving lights, multiple meshes and normal mapping 2016-07-03 21:32:35 +02:00
saschawillems
28fee1fe6c gl_PerVertex outputs 2016-07-03 17:30:27 +02:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00