Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
648339bbe6
Removed gl_PerVertex overrides
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Fixes #509
2018-10-20 18:00:32 +02:00
saschawillems
7f687570d4
Added debug display for light source depth maps and shadow toggle
2016-07-17 18:34:52 +02:00
saschawillems
94d8f7b94a
Correct specular highlights, light colors
2016-07-17 15:14:52 +02:00
saschawillems
f3a86c292c
Updated deferred shadows example to use new framebuffer class
2016-07-16 23:27:39 +02:00
saschawillems
3339279825
Use scene albedo in final scene composition
2016-07-16 11:54:54 +02:00
saschawillems
a89aebd381
Added shaders for deferred shadow example
2016-07-14 23:44:08 +02:00