Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3
Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders
2018-11-19 22:05:47 +01:00
saschawillems
ca27585ee6
Enabled required features for displacement example, recompiled tessellation shaders with recent glslang compiler
2016-12-14 20:49:30 +01:00
saschawillems
2ec1a60535
Updated displacement example
2016-06-06 14:28:13 +02:00
saschawillems
15dac77a4c
Explicit LOD fetch in tessellation evaluation shader ( Fixes #71 )
2016-03-10 19:28:36 +01:00
saschawillems
c91341813c
Added Vulkan examples sources!
2016-02-16 15:07:25 +01:00