Commit graph

5 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
ca27585ee6 Enabled required features for displacement example, recompiled tessellation shaders with recent glslang compiler 2016-12-14 20:49:30 +01:00
saschawillems
2ec1a60535 Updated displacement example 2016-06-06 14:28:13 +02:00
saschawillems
15dac77a4c Explicit LOD fetch in tessellation evaluation shader (Fixes #71) 2016-03-10 19:28:36 +01:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00