Commit graph

3 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
89dcddbdca Use cube map (from asset pack) in hdr example 2017-04-22 10:22:01 +02:00
saschawillems
cbfdfc904b Added basic HDR rendering example (wip) 2017-01-29 16:03:31 +01:00