Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
e224b300b6
Updated SPIR-V shader binaries
2016-09-21 19:48:45 +02:00
saschawillems
6f61d0fd63
Added space background sphere using a secondary command buffer
2016-04-01 22:48:16 +02:00
saschawillems
ad49cb7997
Continued work on multi threading example, now uses a thread pool for updating secondary command buffers
2016-04-01 13:27:03 +02:00
saschawillems
4ff8fbf71c
Continued work on multi threaded rendering example (wip)
2016-03-06 12:55:52 +01:00
saschawillems
9c5495e12e
Started work on multi threaded rendering example
2016-02-25 22:08:47 +01:00