Commit graph

7 commits

Author SHA1 Message Date
Sascha Willems
ab38f8b150 Code-Cleanup: All samples now use the camera class and it's matrices
Cleaned up base class
2020-04-22 20:58:24 +02:00
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3 Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
sjfricke
7e15234145 cleaned up particlefire example
really dug into example to learn and just _leaving the example better then I found it_ but cleaning up some unused values and swizzle redudency in shaders. Tested on desktop and android
2018-05-06 23:27:41 -05:00
saschawillems
ef26748142 Updated particle fire shaders (Fixes #259) 2016-12-19 20:21:44 +01:00
saschawillems
f621b4c12a Update texutre maps and shaders for particle system fire 2016-03-19 20:02:30 +01:00
saschawillems
40ca99955b Assests and shader for fireplace particle example 2016-03-15 22:10:43 +01:00