Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3
Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders
2018-11-19 22:05:47 +01:00
saschawillems
e7c4e24717
Update PBR SPIR-V shaders (fixes new validation layer message)
2018-03-03 09:54:51 +01:00
saschawillems
566da6083b
Finished PBR IBL example
2017-04-22 12:05:30 +02:00
saschawillems
b672bee4e5
Updated env map prefiltering shader (requires less samples)
2017-04-21 18:59:45 +02:00
saschawillems
a86c707172
Added shaders for PBR IBL irradiance cube map generation
2017-04-19 20:29:39 +02:00
saschawillems
4653676522
Added shaders for PBR IBL pre-filtered environment map generation [skip ci]
2017-04-18 21:59:32 +02:00
saschawillems
fae589cf65
Added shaders for PBR IBL BRDF LUT generation
2017-04-18 21:26:32 +02:00
saschawillems
d1c07df7c0
Added PBR image based lighting example
2017-02-25 19:13:43 +01:00