Commit graph

3 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
e7c4e24717 Update PBR SPIR-V shaders (fixes new validation layer message) 2018-03-03 09:54:51 +01:00
saschawillems
3bf12c69d3 Textured PBR IBL example 2017-04-23 13:26:02 +02:00