Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3
Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders
2018-11-19 22:05:47 +01:00
saschawillems
0f9077aae6
Simplified fullscreen triangle shader
2016-08-13 23:57:40 +02:00
saschawillems
f432393f3c
Simplified fullscreen triangle shader
2016-08-13 23:56:57 +02:00
saschawillems
130e1d5262
Replaced fullscreen quad from index and vertex buffer with fullscreen triangle generated in VS, code cleanup and cleaner naming
2016-08-13 22:08:13 +02:00
saschawillems
e74e37cc16
Color gradient ramp for glowing parts of the mesh
2016-08-13 16:37:53 +02:00
saschawillems
cb5bd093ec
Fold layout transitions into subpass (Refs #155 ), refactoring of offscreen render pass
2016-08-13 15:41:36 +02:00
saschawillems
dfda2d2622
Use Vulkan result check macro, code cleanup, added text overlay
2016-05-24 20:49:15 +02:00
saschawillems
c91341813c
Added Vulkan examples sources!
2016-02-16 15:07:25 +01:00