Commit graph

4 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
e74e37cc16 Color gradient ramp for glowing parts of the mesh 2016-08-13 16:37:53 +02:00
saschawillems
dfda2d2622 Use Vulkan result check macro, code cleanup, added text overlay 2016-05-24 20:49:15 +02:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00