Commit graph

6 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
0f9077aae6 Simplified fullscreen triangle shader 2016-08-13 23:57:40 +02:00
saschawillems
f432393f3c Simplified fullscreen triangle shader 2016-08-13 23:56:57 +02:00
saschawillems
130e1d5262 Replaced fullscreen quad from index and vertex buffer with fullscreen triangle generated in VS, code cleanup and cleaner naming 2016-08-13 22:08:13 +02:00
saschawillems
dfda2d2622 Use Vulkan result check macro, code cleanup, added text overlay 2016-05-24 20:49:15 +02:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00