Commit graph

4 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
8e6e95b5f2 Vector w-component [skip ci] 2017-04-07 19:57:27 +02:00
saschawillems
89cc457ccc Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci] 2017-02-07 20:39:25 +01:00
saschawillems
b1b828b45f Added resources and android build for scene rendering example 2016-06-12 17:42:35 +02:00