Sascha Willems
652fc3ab00
Code cleanup
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Fixes #657
2020-01-24 09:16:52 +01:00
Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
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The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
Sascha Willems
fbbfe62ff4
Updated shadow mapping SPIR-V shaders
2019-01-31 20:09:48 +01:00
saschawillems
6330ed9d94
Revert "Modifications to shadowmapping example"
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This reverts commit 286d589497 .
2017-08-26 15:26:49 +02:00
Steve Hill
286d589497
Modifications to shadowmapping example
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Change-Id: Idd0589033b56d82ba59258812a3bc0ecbc540ef3
Signed-off-by: saschawillems <webmaster@saschawillems.de>
2017-07-28 17:52:07 +02:00
saschawillems
e573a4c244
Use createBuffer function from Vulkan device class
2017-01-07 20:46:28 +01:00
saschawillems
fb053a5011
Added gl_PerVertex outputs
2016-05-14 21:23:09 +02:00
saschawillems
e45c90f180
Added shadow mapping example
2016-02-28 22:26:11 +01:00