Sascha Willems
d1fbf8d00a
Skeletalanimation fix ( #671 )
...
* Fixed anc code cleanup for skeletal animation
Refs #669
* Fix android build
2020-02-20 14:25:29 +01:00
Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3
Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders
2018-11-19 22:05:47 +01:00
saschawillems
1359058d24
Skeletal animation example shaders, code cleanup, etc.
2016-10-30 18:13:49 +01:00
saschawillems
62cc1faf33
Split model and view matrix for clarity, destroy Vulkan resources
2016-08-18 18:52:50 +02:00
saschawillems
fb053a5011
Added gl_PerVertex outputs
2016-05-14 21:23:09 +02:00
saschawillems
7087d7d14e
Skinned mesh stuff moved to class, added resources
2016-05-14 21:19:52 +02:00
saschawillems
c91341813c
Added Vulkan examples sources!
2016-02-16 15:07:25 +01:00