Commit graph

7 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3 Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
saschawillems
648339bbe6 Removed gl_PerVertex overrides
Fixes #509
2018-10-20 18:00:32 +02:00
saschawillems
a6a6702bd2 Enabled required features for tessellation example, recompiled tessellation shaders with recent glslang compiler 2016-12-14 20:35:03 +01:00
saschawillems
459dbbc5a1 Updated PN-Triangles tessellation shader demo 2016-05-21 16:01:48 +02:00
saschawillems
c2306108c4 Rebuild SPIR-V shaders for tessellation example with recent glslangvalidator. Fixes #54 2016-03-01 22:05:49 +01:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00