Commit graph

7 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3 Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
saschawillems
3c230c7ff5 Simplified text overlay example, code cleanup, better text blending 2018-03-24 11:35:02 +01:00
saschawillems
9051af4502 Use new texture and model classes, fragment shader inputs (Refs #277) 2017-02-04 15:00:45 +01:00
saschawillems
b39d589c86 Added backgdrop, object and more text to text overlay example 2016-05-07 12:37:12 +02:00
saschawillems
77d72742ea Pass references framebuffers and sizes as references to the text overlay, recreate command buffers on resize 2016-05-05 13:03:56 +02:00
saschawillems
bb0924480d Started work on a text overlay rendering example using a separate render pass for drawing on top of the current framebuffer 2016-05-03 22:38:57 +02:00