Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3
Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders
2018-11-19 22:05:47 +01:00
saschawillems
7a118b84b5
Use 6 sided tunnel for better visualization of different texture filters
2016-09-13 20:55:20 +02:00
saschawillems
7929b1c3e6
Specular
2016-09-04 14:19:27 +02:00
saschawillems
7ace541544
Better texture for demonstrating mip maps
2016-09-03 22:31:12 +02:00
saschawillems
5dd928b7f4
(flat) int for samplerindex
2016-08-30 20:45:23 +02:00
saschawillems
dad0a4d661
Use mip mapping sampler by default, rotate tunnel when not paused
2016-08-15 16:25:54 +02:00
saschawillems
2758c47b86
Added runtime mip map generation examples (wip) (refs #178 )
2016-08-15 15:17:01 +02:00