Commit graph

9 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3 Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
saschawillems
6b3dbb81a2 Remove useless uniform in subpasses
Fixes #390
2018-04-27 19:10:47 +02:00
saschawillems
fa00daac41 Removed unnecessary preserve attachment and shader attachment writes (fixes validation) 2017-06-16 21:44:53 +02:00
saschawillems
28a9f1ca37 Corrected input attachment indices (Refs #295) [skip ci] 2017-03-25 12:58:52 +01:00
saschawillems
405c76737c Use new sample building scene for subpass example, added transparent texture 2017-01-14 16:06:44 +01:00
saschawillems
81885abeb6 Pass depth test for forward transparent geometry for texel without depth from deferred pass [skip ci] 2017-01-12 20:02:55 +01:00
saschawillems
b57f74012f Added transparent forward pass as third subpass, demonstrate preserve attachment 2017-01-11 21:25:53 +01:00
saschawillems
66682abe8c Sub pass G-Buffer compositing example (wip) 2016-10-14 20:35:41 +02:00