Sascha Willems
eff719099a
Complete rework of the sample
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Simplified, added comments and only use single buffers to show best practices
2024-01-06 16:47:11 +01:00
Sascha Willems
d0211d1f14
Replaced per-sample validation define with global define in base class
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Toggling validation via command line arguments is the preferred way anyway
Define was also added as a CMake option
2023-12-30 13:15:37 +01:00
Sascha Willems
99d6cce6b5
Code cleanup
2023-12-25 16:06:52 +01:00
Sascha Willems
3b1ff1eece
Ray tracing samples can now also use the UI overlay
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General cleanup, changed default settings.overlay value
2021-08-28 12:59:10 +02:00
Sascha Willems
a465bad5aa
Cleaned up includes
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Fixed typos
2020-08-09 13:16:35 +02:00
Sascha Willems
3abe588157
Fixed typos
2020-08-08 13:59:58 +02:00
Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
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Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
ab38f8b150
Code-Cleanup: All samples now use the camera class and it's matrices
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Cleaned up base class
2020-04-22 20:58:24 +02:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
94a076e1ae
Moved example source files into sub folder
2017-11-12 19:32:09 +01:00