Commit graph

8 commits

Author SHA1 Message Date
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
ab38f8b150 Code-Cleanup: All samples now use the camera class and it's matrices
Cleaned up base class
2020-04-22 20:58:24 +02:00
Sascha Willems
652fc3ab00 Code cleanup
Fixes #657
2020-01-24 09:16:52 +01:00
Sascha Willems
b1c2529032 Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
Code cleanup
2019-04-01 20:22:28 +02:00
saschawillems
c1c4f06a23 Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
aa5a0825b0 Fixed shadow mapping pass sub pass dependency src access masks 2018-06-30 19:41:53 +02:00
prideout
556e12769c Disable fragment shader when generating shadow map.
This fixes the following validation warning:

fragment shader writes to output location 0 with no matching attachment
2018-05-21 16:47:32 -07:00
saschawillems
94a076e1ae Moved example source files into sub folder 2017-11-12 19:32:09 +01:00