Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
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Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
ab38f8b150
Code-Cleanup: All samples now use the camera class and it's matrices
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Cleaned up base class
2020-04-22 20:58:24 +02:00
Sascha Willems
652fc3ab00
Code cleanup
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Fixes #657
2020-01-24 09:16:52 +01:00
Sascha Willems
b1c2529032
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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Code cleanup
2019-04-01 20:22:28 +02:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
aa5a0825b0
Fixed shadow mapping pass sub pass dependency src access masks
2018-06-30 19:41:53 +02:00
prideout
556e12769c
Disable fragment shader when generating shadow map.
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This fixes the following validation warning:
fragment shader writes to output location 0 with no matching attachment
2018-05-21 16:47:32 -07:00
saschawillems
94a076e1ae
Moved example source files into sub folder
2017-11-12 19:32:09 +01:00