Commit graph

17 commits

Author SHA1 Message Date
saschawillems
7e43a55a76 Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260) 2017-02-11 14:18:24 +01:00
saschawillems
9822cde6e2 Use new Vulkan texture class (Refs #260) 2017-02-09 21:55:35 +01:00
saschawillems
90b8c82f75 Updated to api changes for recent gli and glm versions 2017-01-21 21:31:26 +01:00
saschawillems
e573a4c244 Use createBuffer function from Vulkan device class 2017-01-07 20:46:28 +01:00
saschawillems
04fdd16076 Enable device features, validation fixes 2016-12-25 12:51:46 +01:00
saschawillems
2e5af6a9fb Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections 2016-12-24 12:48:01 +01:00
saschawillems
00ed23db98 Virtual function for enabling physical device features (instead of function pointer in constructor) 2016-12-14 20:17:15 +01:00
saschawillems
345121af4e Nearest filtering for G-Buffer 2016-09-26 22:04:54 +02:00
saschawillems
ba4ac1d83e Image layouts, light positions, use std::abs 2016-09-03 11:21:06 +02:00
saschawillems
5d258ce249 Removed layout transitions and transition cmd buffers, replaced by subpass dependencies of framebuffer class (Refs #155) 2016-08-12 22:13:37 +02:00
Laurent Carlier
6b259a22e8 Use keycodes intead of hardcoded values
Signed-off-by: Laurent Carlier <lordheavym@gmail.com>
2016-08-11 14:24:32 +02:00
saschawillems
2e6e9d5eb2 VulkanDevice refactoring 2016-07-22 20:47:23 +02:00
saschawillems
3d4d852b8a Android adjustments 2016-07-18 21:39:21 +02:00
saschawillems
7f687570d4 Added debug display for light source depth maps and shadow toggle 2016-07-17 18:34:52 +02:00
saschawillems
94d8f7b94a Correct specular highlights, light colors 2016-07-17 15:14:52 +02:00
saschawillems
f3a86c292c Updated deferred shadows example to use new framebuffer class 2016-07-16 23:27:39 +02:00
saschawillems
0112aa034d Initial commit for deferred shadow example (wip) 2016-07-14 23:45:52 +02:00