Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3
Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders
2018-11-19 22:05:47 +01:00
saschawillems
e573a4c244
Use createBuffer function from Vulkan device class
2017-01-07 20:46:28 +01:00
saschawillems
48ecef07fa
Normal orientation, don't pause by default
2016-07-04 19:28:43 +02:00
saschawillems
18013c44e0
Visually upgraded deferred rendering example with moving lights, multiple meshes and normal mapping
2016-07-03 21:32:35 +02:00
saschawillems
28fee1fe6c
gl_PerVertex outputs
2016-07-03 17:30:27 +02:00
saschawillems
c91341813c
Added Vulkan examples sources!
2016-02-16 15:07:25 +01:00