Commit graph

4 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
648339bbe6 Removed gl_PerVertex overrides
Fixes #509
2018-10-20 18:00:32 +02:00
saschawillems
54801493aa Refactored geometry shader example, added normal map toggle, updated shaders, etc. 2016-06-05 19:57:35 +02:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00