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3 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
3f92d4c0df Removed unused uv vertex attribute
Fixes #412
2018-02-24 10:39:02 +01:00
saschawillems
64639a2c23 Renamed basic PBR example 2017-02-26 19:14:24 +01:00
Renamed from data/shaders/pbr/pbr.frag.spv (Browse further)