Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
...
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Ben Clayton
13c081664e
Add missing inverseModelView UBO to fix hdr sample
2020-05-21 16:29:19 +01:00
Sascha Willems
0eef7f2ee1
Removed unused gli includes
2019-08-03 10:15:55 +02:00
Sascha Willems
b9bf2bca85
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
2019-05-11 12:16:28 +02:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
...
Refs #496
2018-08-30 21:08:02 +02:00
Brad Davis
6b494d6098
Fix bloom effect in hdr example
2018-04-18 09:39:30 -07:00
saschawillems
1b8343d67b
General code cleanup
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Fixes #442 , Closes #379
2018-04-13 18:06:30 +02:00
saschawillems
c210820c70
Corrected vertex attribute offset
...
Fixes #408
2018-01-01 14:07:16 +01:00
saschawillems
94a076e1ae
Moved example source files into sub folder
2017-11-12 19:32:09 +01:00