Commit graph

4 commits

Author SHA1 Message Date
Sagar Ghuge
32449973df Create SPIR-V binary for recently updated texturemipmap shader
Looks like recently, samplerIndex and couple of other things moved to
UBO. For the same fragment shader's SPIR-V binary has been updated but
vertex shader's missed. This change updates the SPIR-V binary for vertex
shader.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2023-04-06 20:01:30 -07:00
Sascha Willems
02569bf4ae Fixed wrong variable name 2023-03-24 20:03:22 +01:00
Sascha Willems
0f8a349f0c Get sampler index from UBO instead of passing from VS to FS
Fixes #826
2022-08-03 20:11:40 +02:00
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00