Ben Clayton
8af406090e
Remove the HLSL status table, everything now works
2020-05-21 16:29:48 +01:00
Ben Clayton
0da96cfc63
Add missing push constant to fix HLSL computeparticles
2020-05-21 16:29:48 +01:00
Ben Clayton
e3234db041
Add inverseModelView UBO to fix texturecubemap sample
2020-05-21 16:29:47 +01:00
Ben Clayton
13c081664e
Add missing inverseModelView UBO to fix hdr sample
2020-05-21 16:29:19 +01:00
Ben Clayton
b6f2577174
Update HLSL skeletalanimation shaders with latest changes
2020-05-21 16:19:27 +01:00
Ben Clayton
7b12f89deb
Apply ab38f8b1's changes to offscreen HLSL shaders
2020-05-21 16:19:27 +01:00
Ben Clayton
8cacf0b4e9
Add HLSL shaders for multisampling sample
2020-05-21 16:19:27 +01:00
Ben Clayton
e9ab033b5e
Add HLSL shaders for glftscene sample
2020-05-21 16:07:54 +01:00
Ben Clayton
9c06c4eea7
Fix data/hlsl/README.md table header
...
The right most column header SHA was wrong.
2020-05-21 16:07:13 +01:00
Ben Clayton
cce75f1859
Add shaders re-implemented in HLSL
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These were written against the shaders at revision eddd724e7 .
There have been changes made since then, which will need to be mirrored.
See `data/hlsl/README.md` for the current status of each sample.
2020-05-21 12:58:13 +01:00