Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
...
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Robin Liu
6eefd7a5b6
Fix the validation error that there's not enough descriptors left in the pool.
2019-11-28 16:44:13 -05:00
saschawillems
69c3f62b9a
Streamlined UI overlay, code cleanup
...
Refs #496
2018-08-31 21:15:43 +02:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
...
Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
d29196810f
Fixed typo
2018-07-19 15:28:03 +02:00
saschawillems
1de1b9e568
Multiple frame buffer attachments (one per swapchain image)
2018-07-19 15:07:41 +02:00
saschawillems
14e078c191
Missing descriptor set
2018-07-19 11:32:30 +02:00
saschawillems
0fb88d5467
Different scene, toon shading and separate parameters for color input attachment
2018-07-19 11:01:15 +02:00
saschawillems
583a665990
Code cleanup, simplifications, comments
2018-07-17 19:00:55 +02:00
saschawillems
a1f166e001
Added basic input attachment sample
2018-07-15 18:18:41 +02:00