saschawillems
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8d7450dbf6
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MeshLoader now uses VulkanDevice for creating buffers
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2016-07-16 19:14:11 +02:00 |
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saschawillems
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332d4a6fef
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Refactoring, added text overlay
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2016-06-05 20:28:39 +02:00 |
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saschawillems
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44e26648e5
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Wireframe toggle
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2016-05-15 11:13:57 +02:00 |
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saschawillems
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ea084fccc3
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Staging, optimizations and code cleanup for mesh loading example
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2016-05-08 11:30:04 +02:00 |
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saschawillems
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4e689f3fee
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Call example destructor on Android (Fixes #97)
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2016-03-26 13:21:19 +01:00 |
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saschawillems
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edf195efb6
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Android support for Vulkan demo scene (#97)
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2016-03-23 21:45:43 +01:00 |
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saschawillems
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8ef51855eb
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Android support for mesh example, some fixes for other android projects (#97)
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2016-03-22 22:28:08 +01:00 |
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saschawillems
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403d851d63
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Force glm clip space to 0..1 (Fixes #18, Fixes #45)
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2016-03-08 21:52:40 +01:00 |
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saschawillems
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e77884d5bb
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Use glm::radians instead of deg_to_rad (Fixes #37)
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2016-03-08 20:59:25 +01:00 |
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saschawillems
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8cd5041111
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Use application wide submit info and semaphores (Fixes #66, Fixes #65, Fixes#60), removed no longer functional code loading GLSL (Fixes #62)
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2016-03-06 20:15:05 +01:00 |
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Justin Li
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311f223e10
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Don't set flags on VkSemaphoreCreateInfo
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2016-03-06 01:20:03 -05:00 |
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saschawillems
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94f6b4a074
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Updated mesh shaders (better lighting with specular)
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2016-02-24 23:26:49 +01:00 |
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saschawillems
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c91341813c
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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