Commit graph

15 commits

Author SHA1 Message Date
saschawillems
94a076e1ae Moved example source files into sub folder 2017-11-12 19:32:09 +01:00
saschawillems
68692367e0 Replaced text overlay with proper UI overlay 2017-11-01 14:22:10 +01:00
saschawillems
153e555447 Enable multiDrawIndirect if supported (Refs #277) 2017-06-06 21:14:21 +02:00
saschawillems
f35ef9d7ac Moved frustum class to vks namespace (Refs #260) 2017-02-12 13:37:12 +01:00
saschawillems
b31d773b93 Moved Initializers to vks namespce (Refs #260) 2017-02-12 11:12:42 +01:00
saschawillems
776b6f0106 Moved VulkanBuffer to vks namespce (Refs #260) 2017-02-12 10:44:51 +01:00
saschawillems
7e43a55a76 Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260) 2017-02-11 14:18:24 +01:00
saschawillems
fc4e903725 Destroy Vulkan resources (Refs #277) 2017-02-07 20:49:22 +01:00
saschawillems
82152a4382 Replaced vectors with fixed sized arrays 2016-12-15 18:43:16 +01:00
saschawillems
f5d774d5cf Use additional semaphore to synchronize compute and graphics (Refs #257) 2016-12-10 13:37:58 +01:00
saschawillems
10b3d0b53c Removed unused instance and vertex attributes 2016-10-10 20:45:54 +02:00
saschawillems
01b3aefde2 Fixed access and stage bits for compute memory barrier 2016-10-10 19:42:45 +02:00
saschawillems
a0d9f49d0c Text overlay, Android controls 2016-10-09 17:44:49 +02:00
saschawillems
46e56c68b9 Shader files path 2016-10-08 17:04:23 +02:00
saschawillems
6a0340ff21 Compute shader frustum culling and lod selection example (wip) 2016-10-08 16:50:09 +02:00