Sascha Willems
d0211d1f14
Replaced per-sample validation define with global define in base class
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Toggling validation via command line arguments is the preferred way anyway
Define was also added as a CMake option
2023-12-30 13:15:37 +01:00
Sascha Willems
ed4c4684c5
Code cleanup. fixes warnings
2023-12-22 14:30:18 +01:00
Sascha Willems
3b1ff1eece
Ray tracing samples can now also use the UI overlay
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General cleanup, changed default settings.overlay value
2021-08-28 12:59:10 +02:00
Sascha Willems
a465bad5aa
Cleaned up includes
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Fixed typos
2020-08-09 13:16:35 +02:00
Sascha Willems
361535b29e
Split texture class into header and implementation
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Moved include to base class
2020-08-08 22:54:34 +02:00
Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
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Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Soowan Park
7c34859bb6
Fix incorrect VkDescriptorPoolSize in negativeviewportheight.
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There is assertion fail in negativeviewportheight (AMD GPU). The example create two VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER for descriptorSet, but descriptorCount is one in descriptorPool.
2019-04-22 17:53:28 -04:00
Sascha Willems
0a8428fb6c
Comment on Vulkan 1.1 and core feature
2019-03-29 22:43:02 +01:00
Sascha Willems
43f529f46b
Initial state
2019-03-29 15:40:27 +01:00
Sascha Willems
072a174e6b
Resource cleanup
2019-03-29 08:50:17 +01:00
Sascha Willems
b64f83cc68
Render and visualize CW and CCW quads
2019-03-29 08:45:47 +01:00
Sascha Willems
8afe8d825d
Cleanup, code comments
2019-03-29 08:07:20 +01:00
Sascha Willems
358ab9d550
Added new sample to demonstrate negative viewport height via VK_KHR_MAINTENANCE1
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Refs #563
2019-03-28 23:51:50 +01:00