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2 commits

Author SHA1 Message Date
Chris Forbes
a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
c7b2d04200 Parallax mapping sample shader folder name 2018-03-08 16:48:08 +01:00
Renamed from data/shaders/parallax/parallax.frag.spv (Browse further)