Commit graph

13 commits

Author SHA1 Message Date
saschawillems
b34de6be7f Copy base shaders for Android builds 2016-05-15 13:22:37 +02:00
saschawillems
4aaf45d06b New Android NDK treats linker warnings as errors and fails on all projects using ASSIMP. Set LOCAL_DISABLE_FATAL_LINKER_WARNINGS to disable this behaviour. 2016-05-15 12:13:38 +02:00
saschawillems
3ae4f26901 Updated compute shader particle system with point sprites and gradient coloring 2016-05-14 23:09:17 +02:00
saschawillems
a09c169505 Update android application labels (#97) 2016-03-25 15:40:55 +01:00
saschawillems
a9fe22426f Android support for Compute particles example, replacing separate Android version (#97) 2016-03-23 22:17:14 +01:00
saschawillems
e502785b1f Frame rate independent animation updates 2016-03-11 20:09:12 +01:00
saschawillems
710ff2d511 Android application icon 2016-03-11 20:01:07 +01:00
saschawillems
72ff2a3866 Use base texture loading code for compute shader example, renamed main 2016-03-09 21:17:26 +01:00
saschawillems
e94c91bd21 Updated android texture and compute samples to use example base, added signal semaphore (#65), reuse global semaphore (#60) 2016-03-06 16:37:03 +01:00
Justin Li
311f223e10 Don't set flags on VkSemaphoreCreateInfo 2016-03-06 01:20:03 -05:00
saschawillems
b6da703b3b Fixed descriptor set binding point index 2016-03-05 10:55:08 +01:00
saschawillems
211d17cbd9 No longer submit initial depth/stencil image barrier outside of setup command buffer (#57), updated swapChain usage to recent refactorings 2016-03-04 19:22:58 +01:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00