saschawillems
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405c76737c
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Use new sample building scene for subpass example, added transparent texture
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2017-01-14 16:06:44 +01:00 |
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saschawillems
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3acaa6b4a2
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Replaced model for specialization constants example
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2017-01-07 20:50:16 +01:00 |
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saschawillems
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6a0340ff21
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Compute shader frustum culling and lod selection example (wip)
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2016-10-08 16:50:09 +02:00 |
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saschawillems
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7a118b84b5
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Use 6 sided tunnel for better visualization of different texture filters
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2016-09-13 20:55:20 +02:00 |
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saschawillems
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7ace541544
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Better texture for demonstrating mip maps
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2016-09-03 22:31:12 +02:00 |
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saschawillems
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2758c47b86
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Added runtime mip map generation examples (wip) (refs #178)
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2016-08-15 15:17:01 +02:00 |
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saschawillems
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444c4b9c24
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Updated (multi) indirect draw example
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2016-08-01 21:43:47 +02:00 |
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saschawillems
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cff9eb6b30
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Added shaders and testmeshes for indirect drawing example
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2016-07-28 23:10:10 +02:00 |
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saschawillems
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1596086da3
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Added open box background mesh
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2016-07-14 23:44:38 +02:00 |
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saschawillems
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f06ffae58e
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Added normal maps
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2016-07-03 21:16:36 +02:00 |
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saschawillems
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b1b828b45f
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Added resources and android build for scene rendering example
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2016-06-12 17:42:35 +02:00 |
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saschawillems
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c68025a332
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Added text overlay to cubemap sample, multiple objects, optimizations
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2016-06-04 11:03:17 +02:00 |
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saschawillems
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8ee6a9f149
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Use toon shading, cleanup resources for debug marker example
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2016-05-26 20:13:28 +02:00 |
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saschawillems
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6ad7e5e9ba
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Added hidden treasure scene meshes
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2016-05-26 19:42:27 +02:00 |
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saschawillems
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459dbbc5a1
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Updated PN-Triangles tessellation shader demo
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2016-05-21 16:01:48 +02:00 |
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saschawillems
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7087d7d14e
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Skinned mesh stuff moved to class, added resources
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2016-05-14 21:19:52 +02:00 |
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saschawillems
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ea084fccc3
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Staging, optimizations and code cleanup for mesh loading example
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2016-05-08 11:30:04 +02:00 |
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saschawillems
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b39d589c86
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Added backgdrop, object and more text to text overlay example
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2016-05-07 12:37:12 +02:00 |
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saschawillems
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568161362c
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Use collada mesh for push constants example
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2016-04-24 10:13:37 +02:00 |
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saschawillems
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884916e083
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New mesh and array texture for instancing example
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2016-04-16 16:51:23 +02:00 |
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saschawillems
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a41ff27bb9
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Added frustum culling, use low-poly mesh to move limitation towards cpu
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2016-04-03 13:51:47 +02:00 |
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saschawillems
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980d3b7d35
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Changed mesh format, asset paths for multi threaded rendering example
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2016-04-02 12:04:27 +02:00 |
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saschawillems
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3bcc162011
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Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97)
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2016-03-25 21:08:59 +01:00 |
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saschawillems
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fd18bd8084
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Added android support for gears, geometryshader, instancing and occlusion query examples (#97)
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2016-03-25 19:43:01 +01:00 |
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saschawillems
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08fc2feecc
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Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97)
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2016-03-25 15:29:38 +01:00 |
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saschawillems
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c6bdca128a
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Added android support for deferred, displacement and spherical environment mapping examples (#97)
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2016-03-25 14:12:17 +01:00 |
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saschawillems
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8eaa9ae98f
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Converted models from directX format to collada
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2016-03-24 23:04:51 +01:00 |
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saschawillems
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f621b4c12a
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Update texutre maps and shaders for particle system fire
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2016-03-19 20:02:30 +01:00 |
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saschawillems
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f053010a88
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Added assets for fireplace particle example
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2016-03-14 23:17:01 +01:00 |
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saschawillems
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e45c90f180
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Added shadow mapping example
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2016-02-28 22:26:11 +01:00 |
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saschawillems
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3f6b9d0444
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Added license notice and copyright for Vulkan Scene model (and derived models)
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2016-02-27 17:46:42 +01:00 |
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saschawillems
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8db53288b4
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Added license (CC-BY 3.0) for my retro ufo models
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2016-02-25 22:16:42 +01:00 |
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saschawillems
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9c5495e12e
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Started work on multi threaded rendering example
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2016-02-25 22:08:47 +01:00 |
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saschawillems
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c91341813c
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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saschawillems
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481fcd1ac3
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Added the first bunch of 3D models used in the demo scene screenshot in different formats
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2015-08-15 12:48:58 +02:00 |
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saschawillems
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f18da61f96
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Added an angry teapot ;)
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2015-08-12 22:51:21 +02:00 |
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