saschawillems
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405c76737c
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Use new sample building scene for subpass example, added transparent texture
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2017-01-14 16:06:44 +01:00 |
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saschawillems
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094ed4bccf
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Revised instancing example
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2017-01-08 11:13:21 +01:00 |
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saschawillems
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1359058d24
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Skeletal animation example shaders, code cleanup, etc.
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2016-10-30 18:13:49 +01:00 |
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saschawillems
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7ace541544
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Better texture for demonstrating mip maps
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2016-09-03 22:31:12 +02:00 |
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saschawillems
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6c3a597002
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New texture and small changes for runtime mip map generation example
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2016-08-27 14:03:13 +02:00 |
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saschawillems
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2758c47b86
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Added runtime mip map generation examples (wip) (refs #178)
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2016-08-15 15:17:01 +02:00 |
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saschawillems
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444c4b9c24
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Updated (multi) indirect draw example
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2016-08-01 21:43:47 +02:00 |
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saschawillems
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8503e4a562
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Added mips
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2016-07-23 17:45:49 +02:00 |
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saschawillems
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94d8f7b94a
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Correct specular highlights, light colors
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2016-07-17 15:14:52 +02:00 |
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saschawillems
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f3a86c292c
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Updated deferred shadows example to use new framebuffer class
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2016-07-16 23:27:39 +02:00 |
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saschawillems
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f06ffae58e
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Added normal maps
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2016-07-03 21:16:36 +02:00 |
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saschawillems
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d9d3a3e3b3
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Use 16-bit single channel heightmap for terrain displacement
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2016-06-24 20:59:56 +02:00 |
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saschawillems
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555a1e8f3d
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Added resources for dynamic terrain tessellation example
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2016-06-19 13:35:09 +02:00 |
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saschawillems
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2ec1a60535
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Updated displacement example
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2016-06-06 14:28:13 +02:00 |
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saschawillems
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3b7e57c03f
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Load (and use) cube map mips
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2016-06-04 11:31:22 +02:00 |
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saschawillems
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ea61df3b55
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Removed no longer used textures
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2016-05-26 19:57:37 +02:00 |
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saschawillems
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31917ace00
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Use a better texture to demonstrate compute shader imaging effects
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2016-05-23 20:42:01 +02:00 |
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saschawillems
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459dbbc5a1
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Updated PN-Triangles tessellation shader demo
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2016-05-21 16:01:48 +02:00 |
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saschawillems
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3ae4f26901
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Updated compute shader particle system with point sprites and gradient coloring
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2016-05-14 23:09:17 +02:00 |
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saschawillems
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7087d7d14e
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Skinned mesh stuff moved to class, added resources
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2016-05-14 21:19:52 +02:00 |
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saschawillems
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779739fa45
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Replaced some textures
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2016-05-14 15:35:29 +02:00 |
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saschawillems
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b39d589c86
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Added backgdrop, object and more text to text overlay example
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2016-05-07 12:37:12 +02:00 |
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saschawillems
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8e2115a0d4
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Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc.
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2016-04-17 12:30:42 +02:00 |
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saschawillems
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884916e083
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New mesh and array texture for instancing example
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2016-04-16 16:51:23 +02:00 |
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saschawillems
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f621b4c12a
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Update texutre maps and shaders for particle system fire
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2016-03-19 20:02:30 +01:00 |
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saschawillems
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598da3670e
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Custom sampler for particle textures
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2016-03-15 22:53:23 +01:00 |
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saschawillems
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40ca99955b
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Assests and shader for fireplace particle example
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2016-03-15 22:10:43 +01:00 |
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saschawillems
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f053010a88
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Added assets for fireplace particle example
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2016-03-14 23:17:01 +01:00 |
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saschawillems
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70aa438b11
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Replaced separate mat cap textures into one texture array
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2016-03-02 20:58:00 +01:00 |
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saschawillems
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c91341813c
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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