Commit graph

118 commits

Author SHA1 Message Date
saschawillems
a77ea9053b Ensure all device operations have been finished before recreating resources on window resize (could cause validation errors in some example) 2017-02-04 15:58:46 +01:00
saschawillems
72af67420d Implemented command line device selection and gpu listing (Refs #129) 2017-02-04 13:52:41 +01:00
Tomek Bury
570d9bc6ee Add Wayland WSI support 2017-02-02 08:54:56 +00:00
saschawillems
d9cf65667b Check for existing asset path on example start (Refs #274) 2017-01-27 19:02:55 +01:00
saschawillems
9a59b24c8d Use swapchain colorformat instead of fixed format (Refs #238, Fixes #254) 2017-01-25 18:54:09 +01:00
Sascha Willems
04ef1ff28c Fullscreen mode for Linux (Fixes #268) 2017-01-23 10:49:27 +01:00
saschawillems
06cd53e7b3 Moved settings into separate public struct, read fullscreen arg for all platforms (Refs #268) 2017-01-22 13:38:57 +01:00
saschawillems
792d8347be Window size as arguments (Fixes #270) 2017-01-22 12:29:27 +01:00
saschawillems
839fc84d69 Moved android_app object to global scope 2017-01-18 19:21:40 +01:00
saschawillems
1634ed065e Mesh loader code cleanup 2017-01-10 21:04:12 +01:00
saschawillems
ebd614439f Removed buffer creation functions from example base class (no longer used) 2017-01-07 20:50:43 +01:00
saschawillems
fbbb63d245 Removed unused functions and members of Vulkan example base class 2016-12-25 13:05:40 +01:00
saschawillems
c2907f9394 Compiler warnings 2016-12-23 16:11:38 +01:00
saschawillems
401369f716 Removed function to get enabled features, features can be set directly in derived constructor due to new explicit Vulkan initialization 2016-12-14 21:38:45 +01:00
saschawillems
00ed23db98 Virtual function for enabling physical device features (instead of function pointer in constructor) 2016-12-14 20:17:15 +01:00
saschawillems
65a8043087 Properly enable validation 2016-12-13 20:07:55 +01:00
saschawillems
17e3313b53 Move Vulkan initialization out of example constructor to allow overriding initialization functins (e.g. instance creation) 2016-12-13 19:59:15 +01:00
Cort
d5b03d26a5 Fixed assorted typos in comments and function names 2016-11-28 23:33:50 -08:00
saschawillems
9462a24421 platform agnostic argument handling 2016-11-10 22:56:15 +01:00
saschawillems
db66e81721 platform agnostic argument handling 2016-11-10 22:31:06 +01:00
Shi Yan
9b5127f894 add direct to display wsi swapchain option
direct to display swapchain needs to be enabled at compile time with option -DUSE_D2D_WSI=ON

currently tested under linux
2016-11-04 14:04:34 -07:00
saschawillems
422ac626e5 Updated window resize handling on (Fixes #171) 2016-10-16 17:39:30 +02:00
saschawillems
5862dc0479 Swapchain (and surface) cleanup on APP_CMD_TERM_WINDOW (Android) 2016-08-31 20:41:32 +02:00
saschawillems
b7ca1aad5d Use debug marker flag from vulkanDevice class, fixed fps display (sync with actual frame time) 2016-08-30 21:53:15 +02:00
saschawillems
85552a90df Merge branch 'master' into renderpasstransitions 2016-08-11 20:00:34 +02:00
saschawillems
26fa796517 Changed queue submission pipeline wait stages to color_attachment 2016-08-11 19:29:40 +02:00
saschawillems
bc8cae9db7 Fold attachment layout transitions into subpass (Refs #155) 2016-08-10 20:39:01 +02:00
saschawillems
ed71ae00c3 Windows keycodes, moved gamepad keycodes (Android) to keycodes header 2016-08-04 21:18:48 +02:00
Sascha Willems
3eeea85e20 Linux keys 2016-08-04 20:58:02 +02:00
Sascha Willems
f8cd3ee452 Movement keys for (first person) camera on Linux (Refs #56, Refs #181, Refs #186) 2016-08-03 21:44:04 +02:00
Sascha Willems
bc4e97cd0c Fixed Linux event loop and added first person camera view 2016-08-03 20:44:31 +02:00
saschawillems
381f568b07 Replaced some C casts with C++ style casts 2016-08-02 20:41:16 +02:00
saschawillems
ba8ff21d36 Fixed windows message loop, reduce number of view updates 2016-07-31 12:41:50 +02:00
saschawillems
4ed547a916 Change window positioning and sizing for Windows (Fixes #212) 2016-07-28 23:07:04 +02:00
saschawillems
706b9497ce No fps display in window title if text overlay is enabled 2016-07-24 21:18:25 +02:00
saschawillems
9a057f4146 Replaced example base memory type index function with function from VulkanDevice 2016-07-23 20:42:03 +02:00
saschawillems
1f8a58b6b3 Textoverlay now uses VulkanDevice, refactoring, documentation 2016-07-23 18:16:53 +02:00
saschawillems
2889bea4e9 TextureLoader now uses VulkanDevice, refactoring, default parameters, documentation 2016-07-23 12:26:49 +02:00
saschawillems
6a9bd4fc55 Validation error bits 2016-07-22 23:32:43 +02:00
saschawillems
919a510549 VulkanDevice class, setup debugging before creating the logical device 2016-07-22 22:24:27 +02:00
saschawillems
2e6e9d5eb2 VulkanDevice refactoring 2016-07-22 20:47:23 +02:00
Sascha Willems
eedf4d4188 Added more comments to the swapchain, some renaming for clarification 2016-07-20 16:45:09 +02:00
saschawillems
4a281dd88d Android gamepad Start button toggles example pause state 2016-07-18 21:33:59 +02:00
saschawillems
8d7450dbf6 MeshLoader now uses VulkanDevice for creating buffers 2016-07-16 19:14:11 +02:00
saschawillems
3c944c2bd9 Added Vulkan device class that encapsulates access to the physical and logical device and includes common functions 2016-07-16 17:36:35 +02:00
saschawillems
14f82969be Added mesh create info structure for passing info on scaling and centering upon mesh creation 2016-07-03 21:09:20 +02:00
saschawillems
aa1fb5eb95 Callback for enabling device features as optional constructor argument (Refs #165) 2016-06-27 22:28:21 +02:00
saschawillems
0616eeff4e Revert fixed tessellation device features in base class 2016-06-26 11:03:05 +02:00
saschawillems
8ff0ad57ba No longer enable validation layers at device level, deprecated since SDK 1.0.17.0 (refs #189) 2016-06-25 19:52:50 +02:00
saschawillems
8f76a24e53 Build command buffers for pre and post present barriers only once (instead of every frame) 2016-06-21 23:07:16 +02:00