Sascha Willems
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97a9e27a5f
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Merge pull request #92 from 1ace/fix-vktools
Add missing colon
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2016-03-27 14:55:07 +02:00 |
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saschawillems
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6ff6cd4b59
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Fixed wrong extent.depth for 2D texture copies
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2016-03-25 23:27:29 +01:00 |
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saschawillems
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6ee70824e5
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Asset loading for Android (#97)
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2016-03-23 19:18:54 +01:00 |
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saschawillems
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8ef51855eb
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Android support for mesh example, some fixes for other android projects (#97)
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2016-03-22 22:28:08 +01:00 |
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Eric Engestrom
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de69f2f80d
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Add missing colon
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2016-03-20 02:48:59 +00:00 |
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saschawillems
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6b50c207ae
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Check vkWaitForFences result
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2016-03-19 20:02:28 +01:00 |
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saschawillems
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403e6f33cb
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Textureloader : Use fences instead of queue wait idle for command buffer submissions, replaced asserts with checkResult from vkTools namespace
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2016-03-19 16:30:39 +01:00 |
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saschawillems
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62717ea021
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Pass image usage flags to texture loader (2D image)
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2016-03-16 20:27:33 +01:00 |
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saschawillems
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7719491f2c
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Puss sub resource range with mip level count to image transition barriers
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2016-03-13 16:17:40 +01:00 |
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saschawillems
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01f0a1a574
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Set array layer and mip level count in texture loader, set initial layout to VK_IMAGE_LAYOUT_PREINITIALIZED (Fixes #29)
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2016-03-13 14:23:23 +01:00 |
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saschawillems
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fb3d6ef847
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Mip map loading for 2D textures (optimal tiling)
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2016-03-05 00:40:02 +01:00 |
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saschawillems
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881fae0f6f
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Added texture array loading function to texture loader
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2016-03-02 21:16:40 +01:00 |
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saschawillems
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c91341813c
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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